Thursday, 1 March 2012
TIE Interceptor Model
For practice I built this TIE Interceptor model in Wings3D. It's a low-res version which is why the ball/cockpit looks chunky - fix with interpolation. What's interesting about this process is that these models were first built as physical models - so the bits that are easy to do in real life with bits and bobs, like the pipes and the ball and curved stuff, are actually the hard parts in computer modelling that has to be done with all triangles.